Window Sets

The Window Sets feature in the Window menu lets you capture, name and save your favorite window layouts. You can create as many window sets as you want. You can assign each window set a keyboard shortcut for instant recall from your computer keyboard.

Creating a new window set

Arrange the windows on the screen the way you would like for the window set. Digital Performer will remember the location of all windows, including edit for tracks windows. Choose Save Window Set.

Changing an existing window set

This procedure is the same as the one in the previous section, except that when you name the window set, type in the same name as the one you want to change and it will be replaced with the new one you are creating.

Otherwise modifying window sets

Choose Edit Window Sets from the Window menu to do any of the following things to a Window Set:

Renaming a window set

To rename a window set, click its name in the Edit Window Sets dialog to highlight it and then click the Rename button.

Deleting a window set

To delete a window set, click its name in the Edit Window Sets dialog to highlight it and then click the Delete button.

Changing the order of window sets in the menu

To change the order of the window sets in the Window menu, click on the icon to the left of their name in the Edit Window Sets dialog and then drag them up or down as desired in the list.

Assigning a hot key to a window set

To assign a hot key to a window set, choose Window Sets>Edit Window Sets from the Window menu. Click on the dash to the right of the window set name. Press the desired hot key. Click anywhere outside the text box.

Window set tips and tricks

When you save a window set, only edit windows from a single chunk are stored. The top-most open window that belongs to a chunk (such as a Tracks window, Event List or Song window) determines which chunk this is. If there are no open windows that belong to a chunk, the play enabled chunk is used. All editing windows that belong to the target chunk are remembered, as well as all the other non-editing windows. Edit windows that do not belong to the target chunk are ignored.

When a window set is recalled, a similar process is applied in reverse. First, the target chunk is determined by looking at the open windows - or the play-enabled chunk, if necessary. Then for each edit window type in the window set, Digital Performer looks for an existing open window belonging to the target chunk that matches the window in the set. If no existing open window is found, the system tries to open one based on the name of the track in the window when it was saved with the window set.